We’ve seen some extremely DIY auto-lacing sneakers, but it looks like the big boys — Nike — have thought about getting in on the game as well. Patent filings which occurred in early through late 2009 show off an automatic lacing system that is pretty reminiscent of Marty McFly’s invention in Back to the Future, and we can tell you that from the looks of it, it’s a future we’d definitely like to inhabit. The shoes appear to boast a charging system and lights in addition to the lacing component, and while so few patent apps ever lead to a real retail product, we’re really rooting for this one. One more image below.
- THQ's Cory Ledesma recently told ComputerAndVideoGames.com that 'we get cheated' when titles are bought secondhand, while popular online comic Penny Arcade likened used sales to a 'parallel economy' from which only retailers benefit.'
- Ledesma said, “I hope we don’t disappoint people and I hope people understand that when a game is bought used we get cheated and I don’t think anyone wants that.'
- We hope people understand that when the game's bought used we get cheated. I don't think anyone wants that so in order for us to make strong, high-quality WWE games we need loyal fans that are.
Ledesma We Get Cheated Used Games On
THQ's creative director for wrestling titles, Cory Ledesma, says that buying used games is cheating the developer and that Smackdown vs. Raw 2011's code to unlock online play is made with 'loyal. THQ's creative director for wrestling titles, Cory Ledesma, says that buying used games is cheating the developer and that Smackdown vs. Raw 2011's code to unlock online play is made with 'loyal. We hope people understand that when the game's bought used we get cheated,' he added. ' I don't think anyone wants that so in order for us to make strong, high-quality WWE games we need loyal fans. So if used game buyers are upset they don't get the online feature set I don't really have much sympathy for them.' He added that he hopes the initiative doesn't disappoint people, but 'when the game's bought used we get cheated,' commenting on the fact that publishers do not see any of the profits made by game stores from second-hand games.